Gameplay Mechanics

Understand core systems, resources, and modes in Scary Shawarma Kiosk: the ANOMALY.

Basic Gameplay Mechanics
Core systems and controls

Making Shawarma

  1. Take the lavash wrap from the side
  2. Add sauce from the ingredient tray
  3. Add cheese and salad
  4. Add meat from the meat tray
  5. Close and wrap the shawarma

Resource Management

Monitor power levels and meat stock constantly. Running out of meat requires cutting more from the grill. Low power can trigger emergency events or anomaly encounters.

Shift System

The game operates on shifts with specific customer quotas. Complete your quota before morning to advance. Failing objectives, running out of power, or mishandling anomalies leads to bad endings.

Corruptions (Power-ups)

Purchase power-ups called Corruptions using in-game currency or Robux from the Corruption Shop. These grant special abilities to help you survive longer.

Game Modes

Standard Mode

Survive as many days as possible while serving customers and handling anomalies. Progressive difficulty.

SURVIVE 99 DAYS Mode

Ultimate challenge mode. Survive 99 consecutive days with increasing anomaly frequency and difficulty.

Timeline Snapshots
From setup to jump scares and CCTV + Show Anomaly confirmations.
Opening setup: turning on lights and grill
Early customer encounters jumpscare
Using CCTV and Show Anomaly to confirm suspicious customer
Customer mutates into anomaly, must close window immediately
Timeline Highlights
From setup to inspection: what to do and what not to do.
  1. Setup: Turn on grill/lights, open window, read rules. Keep soda ready for smiling customers; camera first before serving.
  2. Early normal customers: Serve fast, build rhythm, but expect jump scares from unexpected spots (e.g., fridge).
  3. First jumpscare: If startled, re-check cameras and windows; keep shutters ready to close.
  4. CCTV + Show Anomaly: Use cameras to vet suspicious faces; Show Anomaly confirms impostors—close the window immediately.
  5. Customer mutates: If a customer transforms or voice distorts, slam shutters. Do not try to serve.
  6. Pulsing/meat voices: Turn off heat, exit to safety zone, re-enter after it stops.
  7. 2 AM inspection (driverless car): Exit via back door, keep back to the stand, do not look at the kiosk or monitors. Looking triggers termination.
  8. After inspection: Re-open cautiously; expect heightened anomalies. Maintain power and meat stock.
  9. Third Eye Customer: Customer with unusual growth on head demanding immediate service. Causes deliberate game disconnections. Do not serve—close window immediately to prevent error accumulation.
  10. Fridge Monster Growth: Monster in fridge grows more detailed and menacing over time, especially during disconnection events. Avoid opening fridge unnecessarily; close door if visible.
  11. Multiple Errors = Inspector: Serving anomalous customers accumulates errors. Too many errors triggers inspector appearance and termination: "MÚLTIPLAS ANOMALIAS DETECTADAS, LIMITE ACEITÁVEL EXCEDIDO. INSPETOR DESIGNADO PARA CORREÇÃO. FUNCIONÁRIO NEUTRALIZADO."
Additional Timeline: Third Eye Encounter
New anomaly sequence from recent gameplay logs.

Initial Setup: After turning on grill and opening window, first customers may appear normal. A customer requesting "two shawarmas without grill" followed by a soda is a typical early order.

First Jumpscare Warning: A loud, startling noise may accompany a figure appearing outside the window, only to vanish. Check security cameras—if nothing unusual is found, continue with caution.

Third Eye Customer Arrival: A customer demanding "Shawarma now!" and "Soda too, don't bother" with a visible third eye or unusual growth on their head. This is a critical anomaly—do not serve. The game will simulate disconnections as part of this anomaly's effect.

Disconnection Events: The third eye customer causes deliberate game disconnections (multiple times). During these events, the fridge monster continues to grow, becoming more detailed and menacing. Each disconnection is part of the anomaly, not a technical issue.

Error Accumulation: Serving anomalous customers (like the third eye customer) accumulates errors. Each error brings you closer to triggering the inspector. The game tracks violations: serving when you should close the window, ignoring rules, etc.

Inspector Trigger: Too many errors eventually triggers the inspector—a grotesque, large-headed creature. The game ends with termination message: "MÚLTIPLAS ANOMALIAS DETECTADAS, LIMITE ACEITÁVEL EXCEDIDO. INSPETOR DESIGNADO PARA CORREÇÃO. CONTATO VERIFICADO. FUNCIONÁRIO NEUTRALIZADO. TURNO FINALIZADO. ESTADO: ELIMINADO."

Night shift orientation and safety rules
First normal customers with typical orders
Third Eye Customer - critical anomaly to avoid
Growing fridge monster during disconnection events
Inspector appearance after multiple errors